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7. Re: Steamships Ahoy - Antichamber Feb 1, 2013, 01:19 MisterBenn
 
Yeah I watched TB's preview of this with one of the developers, it looks like a great puzzle game. It's got that zen aesthetic and the abstract/conceptual puzzles play great in first person. There is a "relearning" theme to the game where the puzzles have been designed to tease a certain approach out of you based upon how game mechanics usually work in modern games - approaching like this normally leads to failure and you begrudgingly embrace the alternative logic of this game from the ground up.

TB played a few levels and the level of design and execution looked consistently high - you worry with games based around a niche concept like this that it tails off after a few levels but there's reason to think that won't be the case here. I am straight on this one!
 
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Playing: Path of Exile, Pandora: First Contact
 
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