Yeah I watched TB's preview of this with one of the developers, it looks like a great puzzle game. It's got that zen aesthetic and the abstract/conceptual puzzles play great in first person. There is a "relearning" theme to the game where the puzzles have been designed to tease a certain approach out of you based upon how game mechanics usually work in modern games - approaching like this normally leads to failure and you begrudgingly embrace the alternative logic of this game from the ground up.
TB played a few levels and the level of design and execution looked consistently high - you worry with games based around a niche concept like this that it tails off after a few levels but there's reason to think that won't be the case here. I am straight on this one!