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8. Re: Prince of Persia Jan 30, 2013, 05:51 theyarecomingforyou
 
Jerykk wrote on Jan 30, 2013, 03:16:
What was wrong with the art direction? I thought it was great, almost like a painting. Definitely unique and refreshing.
It was completely out of character for the PoP universe and all the textures were horribly washed out and bland, while the black outlines looked terrible. It was certainly different but had nothing on other stylised games like TF2.

Jerykk wrote on Jan 30, 2013, 03:16:
As for supernatural "nonsense," not sure what you're on about. ALL of the PoP games have had supernatural elements, including the original PoP where you fought skeletons.
It was just so over-the-top. If the game had a different name then nobody would have even spotted that it was supposed to be a PoP game.

Jerykk wrote on Jan 30, 2013, 03:16:
In terms of writing, how was PoP 2008's protagonist any more whiny or infantile than the SoT protagonist? The SoT prince wasn't exactly a beacon of maturity and sophistication.
PoP 2008 was based entirely around one-liners and childish humour, which was incredibly grating. It was significantly more infantile than the previous games.

Jerykk wrote on Jan 30, 2013, 03:16:
The real issues with PoP 2008 were the overly simplified platforming mechanics and the QTE-infested combat. Fix those two issues and you have a great game.
You can have that game but just keep it away from the Prince Of Persia franchise.
 
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