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6. Re: Prince of Persia Jan 30, 2013, 03:16 Jerykk
Prince Of Persia 2008 was train wreck - terrible art direction; whiny annoying American prince; supernatural nonsense; infantile humour, etc. It had absolutely nothing to do with the Prince Of Persia brand.

What was wrong with the art direction? I thought it was great, almost like a painting. Definitely unique and refreshing. Forgotten Sands returned to the SoT art style but felt bland and lifeless in comparison.

As for supernatural "nonsense," not sure what you're on about. ALL of the PoP games have had supernatural elements, including the original PoP where you fought skeletons. The SoT trilogy had plenty of supernatural stuff as well. Time travel, evil sand that turns everything into monsters, ethereal beings that hunt down time travelers, physically manifested alternate personalities, etc.

In terms of writing, how was PoP 2008's protagonist any more whiny or infantile than the SoT protagonist? The SoT prince wasn't exactly a beacon of maturity and sophistication.

The real issues with PoP 2008 were the overly simplified platforming mechanics and the QTE-infested combat. Fix those two issues and you have a great game.
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