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17. Re: BioShock Infinite PC Q&A Jan 28, 2013, 03:10 ViRGE
Beamer wrote on Jan 27, 2013, 16:39:
FOV is not an artistic decision, unless you're doing mech or something. Otherwise its a biological necessity. FOV is tied to distance from the screen and how your brain expects images to appear. NOT artistic
It's an artistic decision if you want to go for suspense. Tight FOVs are a staple of the horror genre, and for good reason: preventing the players from seeing more than a sliver of the word at once builds tension and makes it easy to surprise the player.

Not that I'm saying this is what Bioshock is going for; only that there are good, non-technical reasons for a fixed, narrow FOV.
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