ViRGE wrote on Jan 27, 2013, 16:23: Because 65 degrees is intentional? I don't know why everyone assumes it's a technical limitation when it's sometimes done for artistic reasons.
As already stated, FOV is entirely dependent upon the distance you are from the screen relative to its size. Those sensitive to motion sickness are especially affected by an incorrect FOV. For consoles a low FOV is an easy way to improve performance by limiting the amount displayed on screen. But it's absolutely NOT an artistic decision.
While an incorrect FOV doesn't really bother me it annoys me when developers can't be bothered adding a slider, as it's really simple to implement. It's nice to see a lot of developers have recognised that recently, with games like Far Cry 3 and Borderlands 2 providing it as an option.