Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

2. Re: Hero-U: Rogue to Redemption Challenges Jan 25, 2013, 13:12 Dev
Protip (and most of this is general for ALL kickstarters): Make sure to get good estimates of physical rewards FIRST, before doing a kickstarter. And price the tiers with physical rewards high enough that they cover that. And the shipping. And some extra.
Yes, I can understand pricing everything at cost to get a project off the ground since any future non kickstarter sales are mostly profit, but the danger of doing that is that any unforeseen expenses means you are taking a LOSS at doing the project.
And make sure the minimum goal is what you can actually deliver the project for. Don't make the goal $50,000 knowing that you can't really do the game unless its $100k and saying "well surely we will get $500k since people will line up to get our game". If you can't really do the game unless its $100k, then make the goal $100k.

And make sure to add some reserve to cover things like this. If $20k out of $400k is enough to make you run at a loss (getting specific to using the numbers for this project), you didn't price things out very well. Thats only 5%, and 5% would be a reasonable reserve to budget for.
Edit: Somehow I read $20k, when it says $50k. Doesn't change my point, if they had a 5% reserve, they could have mitigated a large chunk of that.

This comment was edited on Jan 25, 2013, 13:55.
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.


Blue's News logo