For people complaining about the passive tree, I agree it needs a redo in many respects, having 10 separate nodes of things like Fire Resist just seems clunky. That said its not anywhere near as complex as it appears, most classes start off in an area appropriate for building outward and as long as people pick up a fair amount of survivability stuff then they should be fine.
What would be good is to have GGG provide 3 (or whatever) "Templates" that help guide a path through that... "tree" thingy. For example, you pick an archer to play, maybe offer 3 types of archers for a starting point and it helps you navigate what you need to accomplish that template.
Just played a bit more and grabbed an Archer... have to say I'm digging the way that the game shows my arrows in the MOB(s) and in the environment, nice touch.