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30. Re: SimCity EULA to be Fixed Jan 23, 2013, 18:31 Redmask
Panickd wrote on Jan 23, 2013, 18:19:
Just because a developer has designed a game to operate in a way that you don't like doesn't mean that game is broken or in need of being "fixed". No one looks at a game designed to be an MMORPG (Elder Scrolls Online, anyone?) and says, "Always online? Fuck that shit! Remember when you used to be able to play RPGs by yourself? Ah the good old days!"

If you want to play SimCity by yourself SimCity 4 still works (as does SimCity 3000 and SimCity 2000, and hell, even the original with a bit of DOSbox hacking). This SimCity was designed to be played online. If you don't like it, don't buy it and don't play it.

They didn't design it to work with an internet connection, they required it to have an internet connection. There is a difference there, very little of the functionality in the game needs a persistent connection. In fact as far as I can tell none of it does. You don't need a persistent connection for leaderboards and you don't put things like AI on the server side when there is no benefit to doing so and then excuse that as a feature. Those were business decisions related to EA publishing the game, not design features. I would rather see a genuinely new and interesting SimCity game than just replaying my old library to death because I'm a big fan of the series.

So maybe for you as its as easy to say dont buy it then but some of us are pretty torn about these things because we really like the games. I probably won't buy it unless they change it but on the off chance it might make a difference I'll talk about it too.
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