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27. Re: Diablo III PTR Updated Jan 23, 2013, 16:12 loomy
Wallshadows wrote on Jan 23, 2013, 11:22:
Loot issues stem from the fact that there are no more attribute points to spread out the stats in a correct method to make specialized loot for each class. As it is now, each piece of gear is balanced around mountains of random modifiers which can, in most cases, be open rolls for each primary stat so it can be worn by all classes depending on the roll. Some pieces rely on up to six random modifiers and from those six modifiers, there are dozens of potential combinations which often produce absolute garbage. Diablo 2 had the same system, but it feels like they've overburdened the system.

So, as mentioned earlier, either provide some kind of class-requirement items with proper stats and maintain random ranges or consolidate some of the existing stats to make the overall item quality less /facedesk.

its a fundamental flaw in diablo 3 that is not fixable without fundamental reform. they simply shunted too much (almost all) character influence onto items. the item system is too immature to handle the load and it broke the game.
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