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11. Re: Firefall Public Beta This Weekend Jan 22, 2013, 17:44 Asmo
 
Yeah, it's come down a long way since I first saw the 2010 (?) PAX trailer which originally piqued my interest. The changes from leveling to a tiered system, constant nerfs and changes to try and make the game more "skill based" (as if first/third person aiming to shoot wasn't skill based enough) and a very long time between drinks for increased content etc have really curbed my enthusiasm...

That being said, the dev team are excellent folks who are very involved in the community, so hope springs eternal (particularly since they recently decided to split PvP from PvE so that each could be balanced separately) that they do listen to some of the ideas on pulling back from neutral power gain/options=sidegrades/all skill no stat gameplay.
 
 
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