Creston wrote on Jan 21, 2013, 01:49: Supcom was fucking FANTASTIC fun, with the sole exception of those bullshit "The map expands, and suddenly there's 9 experimental units within firing range of your base that your Tech3 radars just somehow didn't see," events.
Only someone braindead would say this, Supcom 1 was a ghost-town multiplayer wise. A game that fails as badly to attract a multiplayer following is objectively not a good game in terms of fun. If you have a shitty sized multiplayer community that's pretty good evidence 99% of gamers find your game is boring.
Supcom 1 as a game was just mediocre. The SP campaign in the original was just awful compared to all the RTS games that have come before it. It was amateurish and hackish. Forged alliance fixed the campaign somewhat but even then it was just basically skirmish with no originality.
The problem is the RTS formula is stale and supcom didn't do anything new or interesting, just added a huge fuck tonne of redundant units and a lot of fucking micro management that wasn't very interesting.