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Re: Gas Powered Games Layoffs |
Jan 19, 2013, 14:12 |
Stormsinger |
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jacobvandy wrote on Jan 19, 2013, 02:27:
Stormsinger wrote on Jan 19, 2013, 01:10: and avoids screwing the employees. In other words, you're talking out of your ass without RTFA. He says specifically that they're doing it this way so as to take care of everyone being laid off (severance and leftover PTO were mentioned), as opposed to cutting them off and leaving them with nothing. Which is what they'd have to do if they kept everyone on while waiting for the outcome of the Kickstarter. Also what NKD said; very, very few game developers are self-sufficient entities with the luxury of doing whatever they want. Hence inXile and Obsidian and Double Fine and etc., etc. turning to crowd-funding. I read it (but thanks for immediately sinking to insults)...I just don't agree that laying people off is good for the employees. At least, nowhere near as good for them as a management team that planned and managed well enough to avoid doing so. Remember, my point was that massive layoffs are prima facie evidence of poor management.
But if you want to think otherwise, it's no skin off my nose.
(edited for grammar) |
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