|
|
 |
Report this Comment
Use this form to report the
selected comment to the moderators. Reporting should generally
be used only if the comment breaks forum rules.
 |
| 20. |
Re: No Tomb Raider Prelaunch Demo |
Jan 18, 2013, 00:50 |
Jerykk |
|
|
theyarecomingforyou wrote on Jan 17, 2013, 13:55:
Creston wrote on Jan 17, 2013, 11:31: PC Gamer (so take it for what it's worth) said the first few hours of the game are basically "Watch Lara Get Tortured" porn, and your interactions are limited to "hold forward" and occasionally "press the button that the QTE wants you to press." The previous games had QTEs as well, so it's to be expected. I'm not a great fan of them, as I feel they break immersion, but I'm not hugely bothered by them either. Saying that, I can understand why people object to them. The issue here is that the QTEs are replacing the biggest thing that the series was once known for: platforming. Lara's traversal move set has been significantly reduced. No more player-controlled wall-running, balancing, swinging, rappelling, rolling, etc. Now everything is done automatically or through QTEs.
Everything I've seen of the new TR reminds me of Uncharted. Rudimentary platforming and puzzle-solving, heavy focus on combat, cinematics and set-pieces. Basically, the exact opposite of what I look for in a TR game (or any game, really). |
|
 |
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.