Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Greenbelt, MD 08/22

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

9. Re: DmC: Devil May Cry PC Differences Jan 17, 2013, 16:05 Jerykk
 
A sequel/reboot should still retain the core strengths and focus of its predecessors. DX:HR was good because it did that (for the most part) while expanding and improving upon the previous games in the series. SC: Conviction was bad because it threw out all the compelling stealth mechanics of the first four games and replaced them with an extremely overpowered Press-A-To-Win shooting mechanic (Mark & Execute). You could no longer move or hide bodies, throw objects to distract enemies, whistle to lure them towards you, interrogate them, incapacitate them in non-lethal manners, etc. In Conviction, the game was explicitly designed for you to kill every enemy you encountered and that's it. It was a shooter with stealth elements, which is the exact opposite of what Splinter Cell was known and liked for.

If you're going to make a sequel/reboot that has nothing in common with its predecessors, you're better off just starting a new IP.

As for Fallout, I included it because of Fallout 3. They got rid of the turn-based combat, which made the combat play like a substandard shooter. It did still retain some of the RPG elements of the series, though FNV did a much better job of that.
 
Avatar 20715
 
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo