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27. Re: Gone Gold - Aliens: Colonial Marines Jan 16, 2013, 22:14 Quinn
Reason for ridiculously slow aliens that need an entire clip to die = console (controllers). Needn't say more.

Happy that this is only a Marine campaign btw. The 3 campaigns in the AVP games made sure none of the stories were engaging, and you felt like all you could do was run and gun. Granted, the Predator was more interesting. Other than that, there was no reason not to just run to the end of the level asap, feeling miserable, without purpose and uninspired to explore.

Hilarious thing in A:CM is how the marine lifts up his weapon every time he's performing a special action like talking through his mic. Like he somehow knows there won't be any danger around the corner. Ironically, that's exactly the guarantee the player gets.
This game won't be scary.
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