Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Greenbelt, MD 08/22

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

27. Re: Gone Gold - Aliens: Colonial Marines Jan 16, 2013, 22:14 Quinn
 
Reason for ridiculously slow aliens that need an entire clip to die = console (controllers). Needn't say more.

Happy that this is only a Marine campaign btw. The 3 campaigns in the AVP games made sure none of the stories were engaging, and you felt like all you could do was run and gun. Granted, the Predator was more interesting. Other than that, there was no reason not to just run to the end of the level asap, feeling miserable, without purpose and uninspired to explore.

Hilarious thing in A:CM is how the marine lifts up his weapon every time he's performing a special action like talking through his mic. Like he somehow knows there won't be any danger around the corner. Ironically, that's exactly the guarantee the player gets.
This game won't be scary.
 
Avatar 57334
 
"Moo," she said.
And I trembled.
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo