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59. Re: Edge: Valve, Mojang Jan 15, 2013, 23:39 Verno
 
Sepharo wrote on Jan 15, 2013, 23:05:
No but calling it essentially Lego ignores the absurd variety of mechanics in the game like mining, monsters, experience, lava, water, smelting, farming, crafting, pets, dye, electricity, circuits, pistons, day/night, villagers, trade... that's about half. One mechanic is stacking bricks.

Yeah I don't get it, sorry bro. Calling it digital lego is not a diss on Minecraft or something. The creative building element of it will be the most recognized and likened to a real world component (lego). I'm talking more meta and you're being specific.

You're complaining about bugs which is fair but that's not the same as half finished features.

I didn't even mention a bug but yes, fixing up bugs with existing features/mechanics is kind of an important thing. I'll try to be more clear, I think many of the features in the game are not in a finished state and the games ongoing evolution bears that out. I've noticed Notch (now Jeb/Mojang) tend to release things before fully fleshing them out.

I'd like to see existing features and mechanics expanded. More ore variety, more uses for the ore, more biome variety and actual biome transitions instead of the jarring swap between them. Expand the combat system so that it can be taken more seriously and give the player something to do other than building crazy machines once they've mined diamond. The dungeons could have loot worth visiting them for and not all use the same generation routine. Does the game still need the programmer graphics? Sure I'm using my own texture set but come on, they talked about a graphics engine redo awhile ago, did that ever happen? Some sort of incredibly basic tutorial wouldn't be bad either, you basically have to point newcomers to the wiki or hold their hand. Speaking of tutorials, while it's fun crafting components by experimentation, a recipe guide in game wouldn't be the end of the world. They could make him an NPC you need to find, something to do! You seem to think the AI is fine but I found it totally deficient which ruins any challenge to an experienced player. Food could provide different buffs and status effects. Experience could be used for something other than enchanting. There's plenty more but that's all I have from the top of my head.

Minecraft as a sandbox building experience is fine but I'm looking for more gamey aspects to it so there's a reason to play when you've exhausted building skyforts and subways. I love new stuff but there's a lot they can do with the existing frameworks they've made. Look at the stuff going on in Starbound or Cubeworld as a good example.

I guess maybe I'm wording it wrong, its like Minecraft is a game of many loosely held mechanics and I'd like to see more expansion and interaction between them instead of just constantly adding more thin layers.

This comment was edited on Jan 15, 2013, 23:47.
 
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Playing: Everquest Next Alpha, Diablo 3, Bravely Default
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