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57. Re: Edge: Valve, Mojang Jan 15, 2013, 20:02 Verno
 
Sepharo wrote on Jan 15, 2013, 14:00:
This gets thrown around way too often... One aspect of Minecraft is digital lego, it's not essentially that.

Yeah it is. Minecraft isn't really much of a "game" per se, it's more about what you make of the experience. There are very few goals in the game and the overall structure and design is for the player to create content. I liken it to Lego because it has that same sort of appeal, I don't mean it's literally lego because "blocks" or something.

Also this thing about half finished ideas.. which ones are half finished?

Like half of the games features? Look at the patchnotes sometime, the game is frankenstein. Even something as simple as the AI is so rudimentary that you can't really enjoy the combat. They talked about expanding the combat system over a year ago but we haven't really seen any of that. More biome variety and actual biome transitions. Shit the wiki used to have a pages long list of features, bugs and talked about things that weren't in the game, I stopped checking it though.

I don't dislike Minecraft, far from it, I'm usually the one defending it from people who say it's a waste of time. I just think it could be a lot more if they would approach it from a quality over quantity standpoint on new features and stop relying on the community to come up with their features.
 
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