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16. Re: On Assassin's Creed III Tech Jan 14, 2013, 03:37 Quinn
 
eRe4s3r wrote on Jan 14, 2013, 01:27:
Kinda sad that a free roaming assassin game makes a better ship combat part than dedicated ship sims or pirate games have done so far.

And even I have to agree, the ship combat in AC3 was absolutely visceral and stunning. The sounds, the feeling, it was there. That is how I think (slightly unrealistic, but epic) ship combat can work in a game and be fun, if you just add a (proper) upgrade element, free roam and questing. It doesn't even need to during the 1800's .. basically any sufficiently armed and fast ship could work. Like PT Boats (You could make a great Fallout style scavenge game just cruising around finding stuff doing quests.. think Fallout on the Ocean)

Hmm, to me it was the whole VoC feel to it that makes it so goddamn awesome. That, and the visuals, the sound, the gameplay.

Imagine a pirate game like this, where the story is as engaging as Mass Effect, the melee combat as engaging as Severance: Blade of Darkness, and the naval missions as awesome as AC3's! Skill-trees for naval combat, melee combat, exploration...

Fuck me. I want, no... NEED a game like that!
 
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"Moo," she said.
And I trembled.
 
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