Slashman wrote on Jan 9, 2013, 19:32: I'd like to know why they all use the same stupid price point. When is someone going to get creative and release a $5 or $10 subscription MMO with realistically decent content and some innovation?
I've wondered about that myself. Anarchy Online used to offer a $5 sub option for most of their paid content but nearly everything else just copies the WoW price and refuses to lower it until they're forced into free to play. My guess is that those games were only ever made to be WoWclones so changing the holy $14.95 is anathema to the idiot developers who thought they'd make billions on subscriptions.
I read some analyst's take on this subject a while back...I just tried finding the article and couldn't because I can't remember the publication or the name of the guy. The bottom line was that there is this concept that if they charge less then WoW they are admitting that it is less of a game then WoW. Basically, the same kind of logic that EA used as a defense for Origin sale pricing initially.
It seems obvious to me that this type of marketing logic is erroneous when applied to the gaming industry. To be honest, I am not sure what it applies to. I equate that kind of logic to Ford trying to sell a Focus for the same price that BMW wants for a 325. Obviously that wouldn't work despite the vehicles being of similar size. The only thing I can think of is that the gaming industry folks are convinced that their target audience is mainly made up of people who don't know any better.