Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

3. Re: PlanetSide 2 Patch Plans Jan 9, 2013, 13:24 DG
Not a bad list includes many things people have been talking about.

Except I'm wary about balance "tweaks", how many games get these right? Usually they just leave a new imbalance but one that's much more significant until people re-adapt. Likely also to be nerfs.

And how OTT have they gone against spawn "camping", otherwise known as securing the cap? Yeah great, being spawn camped is annoying and everything, but the way most bases are designed there's not really any option if you want to cap. The spawn is right beside the cap point! If you've got pushed back into spawn you were always going to lose anyway.

<quote>Freshly spawned players will be worth a fraction of the current kill reward.

New spawn buildings with more exits, protected balconies and easy roof access to make them less campable.

Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground.</quote>

But especially

<quote>Short period of invulnerability will be added to freshly spawned / revived players - breaks upon game actions such as entering a vehicle or using a weapon.</quote>
Cue loads of invulnerable players acting like mobile cover and pushing the chokepoints along.
Avatar 14793
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.


Blue's News logo