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26. Re: More Big Picture Details Jan 9, 2013, 12:29 Jerykk
Ugh. Three Dog was an awful character, much like every character in every Bethesda game ever. Going back to Bethesda's terrible writing after FNV will be rough. Hopefully they at least learned how to make decent skill checks and morally ambiguous choices.

Aside from vastly superior writing, FNV also had a significantly expanded crafting system which made scavenging a much more interesting affair. The hardcore mode made edibles actually mean something and companions slightly less overpowered because they could actually die. There was significantly more loot too. Balancing was improved as well, though the game was still a bit too easy. At least the Deathclaws and Cazadors actually posed a threat, unlike FO3 where Deathclaws were a joke. Companions in FNV were exponentially better than the ones in FO3 as well. Each one was far more developed and had their own detailed quest line. The faction system was great too and the fact that you could essentially choose your own end goal was fantastic. People claiming that FO3 was more open-ended than FNV must be on crack or something because the exact opposite is true. In addition to allowing the player to choose which factions to align with, most quests had branching paths and equally viable diplomacy, stealth and combat solutions. FO3 didn't offer any of this.

The only area where FO3 was superior to FNV was dungeons. FNV didn't have enough and the ones it did have were generally smaller and less interesting than the ones in FO3 (except for the vaults, which were better in FNV).

This comment was edited on Jan 9, 2013, 12:40.
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