JeffD wrote on Jan 7, 2013, 19:40: To bad it hasn't shown us that. Every system intensive port like assassins creed 3 has had the Wii U version fall into 3rd place.. either it lost in frame rates or noticeable world detail is lower.
Those games were released on platforms that devs have had 5-6 years to optimize and refine their tools and code for. WiiU game development is still in its infancy. The PS3 also had framerate and visual quality issues with 360 ports for the first few years. As devs get used to the platform it'll take a clear lead in visuals, just as comparing modern 360/PS3 games to their launch titles would.