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23. Re: NVIDIA Portable Announced Jan 7, 2013, 13:30 Beamer
jdreyer wrote on Jan 7, 2013, 13:18:
This is interesting. The Unreal Engine 3 has been ported to Android so we could see some decent games, but there aren't many games currently (Dungeon Defenders, Bad Day, Demon Score, and Wild Blood were all I could dredge up). The main problem here is that mobile developers aren't going to develop for the power of this hardware since it will limit potential sales if it won't run on a normal phone or tablet.

I understand why they went with Android (battery life and "free" O/S) but it would have been MORE interesting if they had gone with one of those ultra low power Intel CPU instead of an ARM. Then if they'd worked with MS to get a mobile version of Windows with DX9/11 graphics, there would be a HUGE stable of cheap pre existing game software to drive sales.

Devs won't start making Android games with better input, either. Assuming this makes it to production, or any of the Android controllers do, there will be what, a few hundred thousand in the wild? Maybe a million or two?

Compared to touch-screen, it's negligible. It's nearly impossible to make a game good with a touch screen and a controller, since they're so different, and a smart dev chooses the controller 100% of the time.

It's a step in the right direction, but early adopters expecting controller-based Android games will find it lacking for a long time. Selection will be limited longer than the lifespan of anything in development today. It's really a door opener more than a useful product.

Which is why the secondary function of streaming from Steam makes this more useful than the other concepts being shown.
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