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15. Re: GarageGames Game Development Kit Kickstarter Jan 4, 2013, 10:41 Alamar
 
Undocumented Alien wrote on Jan 4, 2013, 08:42:
Unity - 3D Game Development, should know 3D Engines and C#/C++, Vector Algebra.

Adventure Game Studio - 2D games, should know C.

RPG Maker - 2D, uses Ruby scripting.

Game Maker - 2D, C

Unreal Dev Kit - 3D, Unreal Script

PC Gamer had a big article on this stuff. But yeah, the assets are probably the big factor with this. I tried making a Diablo type game a LONG time ago and fizzled out when I tried to make music and art for the project.


As a professional developer, and hobby game developer, I second this comment on assets...

Free game engines have come along so far over the last 10+ years, and if they were around when I started, things may have gone differently : )

As for now, I've played around with UDK, which I like, and taken a quick look at Unity and it looks promising, but the problems I have with these engines, is that they don't handle the kind of stuff I want to make...

For example, while I'm not making a minecraft clone, it is a great example of something that doesn't work well in these kinds of engines, because they typically use a lot of static objects, and objects in these (and other) engines are huge... Even with some performance tweaks, each cube would likely be rendered as a separate object... It's possible that under the hood, it would be batched 'properly', but it didn't seem to me that was the way when I was messing around with it... Incidentally, one of the biggest mistakes new coders make with learning D3D/OpenGL is not properly batching models : )

Which is fine... 'do many things' engines like these are meant to be generic so they can handle a lot of possibilities, but if you 'go against the grain' and try to build something atypical, it gets messier.

In short, to reiterate Alien's sentiment; it's all about the assets, especially when using an engine... The engine does so much for you, a small project is going to need one coder/scripter, and like five model/art/etc asset makers, and that's just not the way the hobby world works (Seems everyone and their uncle is a coder, and one in fifty can create some low quality art : )

In shorter... If you're interested in getting into game dev, or hobby game dev... Learn to draw ; ) Or model, skin, rig, etc...

-Alamar
 
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