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8. Re: GarageGames Game Development Kit Kickstarter Jan 4, 2013, 00:44 Grokk
I've recently started development on a game myself using the Unity engine.
Previously I had worked a bit with the Torque engine and it was quite reasonable at the time, but it had nothing on how well Unity works today.

Perhaps Garagegames can make a bit of a comeback with this, but I'm not holding my breath.

As for the cost of doing things in Unity, that all comes down to how much you're williing to put in to it. There's no way it needs to cost millions.
That said, you do need some knowledge on programming as well as all the 3d stuff (assuming a 3d rather than 2d game).
There are many sites around that provide "assets" for a reasonable price. Some can literally be dropped in to the engine and away they go. ie: the Unity Store. (Only available from inside the editor)

My issue at the moment is more along the lines of how far I feel like taking this experiment of mine, with how easy it is nowadays to get your hands on everything you need to create games at zero cost. I could employ a few people and make a good quality game, or I can keep going solo and hack together a developer type build with some awesome stuff, but leaving it a little light on the graphics/sound/animations etc...
Right now I'm not ready to commit to more than a weekend project, but the further I get in to it, the more it looks like a small investment from kickstarter and I could be heading up a new development company.
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