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19. Re: More Big Picture Details Jan 2, 2013, 22:39 eRe4s3r
 
I dunno, I think I would get a total mindfuck looking at a full view covering screen but still using kb/m but I would be willing to try it ;p I think that it could be a pretty epic experience but yeah.. with VR this is like baby steps.. The high end would be tactile simulation, so anything short of a full body suit suspended in a simulation sphere won't do it ,p)

And in this case 3D would already be the default, because the VR goggles need to render stereo scenes, that means, the game must render 2 scenes at once (and why frame rate is such a huge problem). This is also the ONLY real 3D system that exists. Full stereo rendering, where each eye only sees the view it's meant to see with a FIXED focus, so no DOF, no motion blur.

I admit this tech would be kinda neat but for a full view covering mid-step betwen real VR and flat view the resolution feels too low... but it's good to see this tech finally getting some development, Not just for games, imagine flying your model plane with VR goggles in first person or 3rd person view.

You could built some epic games (supported by AR functionality) around this concept alone.
 
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