HorrorScope wrote on Jan 2, 2013, 18:01: 3D most likely we'll just be a come along for the ride, since it makes a lot of sense tacking it on with two seperate LCD's for perfect convergence.
I don't know a lot about it so I'm curious, how do VR glasses fix the convergence problem? My understanding is that convergence is where your eyes are pointed, and that naturally changes based on the distance to the object you're focusing on (more or less cross eyed). But even with VR glasses the screens are still a fixed distance from your eyes.
Would they need eye tracking to allow your eyes to converge on any object in the scene?