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9. Re: LEGO: Legends of Chima Announcements Jan 2, 2013, 17:40 Jivaro
ViRGE wrote on Jan 2, 2013, 17:12:
is scheduled to be available for the Nintendo 3DS™ hand-held system and for the PSŪVita system in summer 2013
Calling it now; the Vita version is going to be a port of the 3DS version. 3DS games do not port well to the Vita, unfortunately. It's not just a matter of failing to tap the hardware's capabilities, but the controls don't map well either. All of the 3DS game ports released so far (admittedly, there are only a few) have been poorly received for that reason.

That score is one of many scores that, over the years, have led me to believe that Metacritic is about as useful as any other online review source. As in...not very. I have Lego Batman 2 for the Vita and it is an awesome title. If the Vita had 10000 titles to choose from and 50% of them were considered average or better instead of the anorexic amount of titles it currently has of which maybe 10 are worth playing.....Lego Batman 2 would still be an awesome title. The controls, which you seem to be pointing out to as a problem, work great. I finished the game and never once did I find myself at odds with the control scheme or interface. A game I would look to as having control issues on the Vita would be the FIFA games. In other words, it is my opinion that it is more about the individual developers getting used to a fairly new platform and gamer personal preference, not the porting process specifically.

In addition, I am all thumbs on touchscreens and with gamepads and bitch constantly about being forced to use controls that have button/key mapping limitations (or no mapping option at all). If I was able to play Lego Batman 2 on a Vita without trouble anybody can. Seriously, Stephen Hawking would probably laugh at me trying to use a gamepad. Now, if people just don't like the game as a 81 is the highest score it has on any platform...that is something else all together. I personally don't understand what is not to like. Perhaps people, specifically anybody who isn't say 14 years old or younger, are burned out on the formula Lego is using. Other then voice overs and a psuedo-attempt at an open-world presentation, Lego Batman 2 doesn't really bring anything new to the table. The open-world thing isn't even technically new, they first tried that in the second Indiana Jones game if I remember correctly.
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