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8. Re: Valve on VR Latency Jan 2, 2013, 13:58 Creston
Krizzen wrote on Jan 2, 2013, 12:03:
I remember getting hundreds of frames per second in games like Quake 2, Quake 3, Half-Life and surely many other games of the era.

I'm afraid you're either remembering replaying them like last year, or you're just remembering wrong. HL2 ran remarkably well at the time it was released, but it was to the tune of 30-40 fps on good rigs. And if you set everything to maximum without a mega rig, it ran like a slideshow.

So it's not that modern day engines have suddenly become so much worse. In fact, quite a few modern engines run amazingly well on modest hardware.

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