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7. Re: Valve on VR Latency Jan 2, 2013, 13:25 Beamer
I can't fathom bemoaning not getting hundreds of frames per second. Why would you ever want that over better games? After a certain point additional frames per second are completely and utterly meaningless. We can argue where that point is (and it obviously varies per genre), but I think everyone can agree that it's well below hundreds per second.

Also, no one was getting hundreds per second in Quake or Quake 2 at launch. A few years later? Sure. Not at launch. Hell, we were lucky to get 25.
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