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15. Re: Gatherings & Competitions Jan 2, 2013, 11:17 Creston
 
Jerykk wrote on Jan 2, 2013, 01:53:
Are you playing DA2 on Nightmare? Because if so, I don't see how you can call it anything but terrible. The fact that waves of enemies spawn out of thin air during combat (and usually right next to your squishiest companions) completely removes any joy from battles and turns them into a tedious grind. You can no longer plan ahead and strategize appropriately because you have no idea how many or what types of enemies you'll be facing. It's just awful. On the lower difficulties, it's less of an issue because enemies are basically just cannon fodder. But on Nightmare, when an enemy assassin can turn invisible and then kill your mages and rogues with one backstab, it's easily the biggest flaw with the game. Also, the fact that friendly fire is only enabled on Nightmare is utterly retarded. Friendly fire makes a huge difference in combat and removing it removes tons of depth because you don't have to worry about positioning or timing anymore. Just spam all your AOEs to your heart's content.

Whoever designed the combat encounters in DA2 should be fired. And then set on fire and thrown off a cliff.

I started on Nightmare, saw it was bullshit, and so just started playing on Normal. This way, battles are over in approximately 10 seconds, and I can move on with the sometimes interesting stories in missions. I switched the game back to Nightmare for the Arishok battle, but it made little difference. I just had to do two more "Mark of Death, Assassinate, Twin Strike" cycles.

I don't really feel the need to prove something by grinding my way through nightmare if it's retarded. Even on Normal there have been battles where 5 waves of "reinforcements" spawned and it was just ridiculous to keep slogging away.\

I did finally figure out how the routine for wave spawning works, though. It's a pretty simple routine:

10 Find Player Mages
20 Set Player Mages location = X
30 Spawn Enemies (0.0001m)X

So once you know that, you can deal with it. In fact, it's far better to just put your entire party on Hold all the time, so they stay in a nice cluster, and then let your rogue quickly go out and murder enemy mages. This way your own mages stay reasonably secure.

But like I said, some of the stories were pretty good and fun to play through, and I chuckled at quite a few of Hawke's jokes, to be honest.
All in all, I'd give it a 72 or so. It's a pathetic second entry in the DA series, but I've played far worse RPGs.

Creston
 
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