Come on Supreme Commander 3 - Non-Accessible Version!!
I really liked Supreme Commander 2, though I get the "dumbed down" complaint because the economy and production was extremely simplistic and cookie cutter in 2 as compared to Supreme Commander. I liked how maintaining a working in economy in SC required real attention and effort. SC2 suffered in my opinion because it abandoned the complex economy.
Taylor says he did that to garner more sales by making the game more accessible to a larger audience because the original only saw mediocre success. I think that was a mistake because in my opinion the first one was most hurt by the technology - it absolutely required a multi-core processor at a time when dual core was only just starting to gain some traction in the market-place. Even as streamlined as it was SC2 was still too complex for the more casual RTS player who is used to Age of Empires and Command and Conquer. The fact that he got it running on consoles at all was a minor miracle, but I doubt the effort paid off given the console market's penchant for simpler games.
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