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3. Re: Project GODUS Multiplayer Trailer Dec 19, 2012, 10:47 wtf_man
I won't back it... but I may pick it up, if it's on GOG.

I would have preferred something closer to the original Populous, as far as how to raise and lower land, though. Tiles / Squares gave you more exact control, or at least you could tell exactly what was going to happen on your clicks, and plan better. I know this is only a prototype, but I don't see how one can get"exact control" with this system.
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