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17. Re: Dunwall City Trials Released for Dishonored Dec 11, 2012, 23:41 Jerykk
That would have helped, but it still wouldn't have addressed the underlying problem that playing "good" means you only get to use like 2 or 3 items and another 2 or 3 spells out of 15 items and weapons and a dozen spells. It sucks the creativity and sandbox nature out of the game entirely.

Firstly, there aren't "dozens" of spells. There are 6 powers, four of which are very useful for stealthy and non-lethal playstyles:
- Dark Vision
- Possession
- Bend Time
- Blink

Only two powers are specifically designed for lethal play (Devouring Swarm and Windblast).

Then you have the 4 abilities, only two of which are specifically designed for killing.

Then you have the bone charms, most of which are designed to be equally useful to both non-lethal and lethal players. Some of the charms are only good for lethal players, others are only good for non-lethal (like the charm that makes choke-outs significantly faster).

There are five weapons (dagger, pistol, crossbow, grenade and razorwire) and one of those can be used in a non-lethal fashion (crossbow). But as Creston mentioned, weapons are weapons and the vast majority of weapons in any game (or reality) are lethal.

So, mechanically, the game is pretty well balanced between lethal and non-lethal playstyles. Really, the only reason you feel restricted is because you want to kill people but you don't want to get the pessimistic ending for doing so.
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