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33. Re: Steam Top 10 Dec 10, 2012, 23:17 Jerykk
Quinn wrote on Dec 10, 2012, 19:07:
I can only say it's a good and logical decision to be that kind of Corvo, Creston. Clearly there's been put more attention in that kind of Corvo than the passivist Corvo. I'm done elaborating on that matter because there are fanboys out here that go nuts to the point they twist my words and deny facts in the process.

Good for you the game has grown on you. Didn't happen for me

We've been through this before. There are an equal number of non-lethal abilities and lethal-abilities. In that regard, the game isn't catered towards one approach or the other. In terms of level design and story, you could argue that the game punishes lethal players since they have to face more enemies and they get the pessimistic ending. However, in terms of core mechanics, both styles are equally viable.

My greatest complaint of Dishonored is that it doesn't recognize the difference between ghosting and non-lethal stealth. Functionally, knocking someone out is the same as killing them. You're still neutralizing a threat and making it easier to sneak around. Conversely, ghosting (no kills and no knockouts) leaves all threats active at all times, making it much harder to sneak around. Ghosting is significantly harder than non-lethal stealth and should be recognized as such. I think Mark of the Ninja is the only game to make that distinction thus far.
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