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37. Re: BioShock Infinite Delayed Dec 8, 2012, 07:31 theyarecomingforyou
Creston wrote on Dec 7, 2012, 18:15:
The original Half-Life was heavily scripted, Valve just did a very good job of hiding the fact.
Yeah, but it has to be taken in context - it was hugely innovative and compelling at the time. HL2 did a much better job, especially the way characters reacted to your location in the scene.

Meanwhile, games like COD have taken the genre backwards with infinitely spawning enemies, having to wait for cutscenes to be triggered, linear level design, etc. The genre has evolved and games like Deus Ex: Human Revolution, Far Cry 3 and Dishonored have really pushed a more freeform style of gameplay - my fear is that Infinite will come across as too restrictive, especially as it doesn't have the deliberately claustrophobic underwater setting of the original.

We shall see but all the videos I've seen have basically been one scripted event / narrative event after another with the player simply waiting for them to trigger.
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