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32. Re: BioShock Infinite Delayed Dec 7, 2012, 19:07 PHJF
They didn't try to hide it at all, it wore scripting like a badge of honor. This was at the time when enemies were usually just spawned in a rigid location on a map and didn't move until the player activated them, so it was very much a step forward for the genre. Most of the enemies in HL1 were doing something very obviously scripted as the player approached them.  
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Steam + PSN: PHJF
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