I like scripting in narrative games, as long as it's not too long. I think it's an important part of pacing. It was handled well in HL2, where you could move around and check things out while the scripted event was going on. Even if we get holodeck tech, we'll still have scripting in narrative "games" in that environment. You'll just be in control the whole time, I imagine.
"The worst of it all is i used to ENJOY getting excited for big titles like this, but these publishers just keep ruining my love for this wonderful hobby with their endless fuckery." - Sempai