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30. Re: BioShock Infinite Delayed Dec 7, 2012, 17:04 jdreyer
I like scripting in narrative games, as long as it's not too long. I think it's an important part of pacing. It was handled well in HL2, where you could move around and check things out while the scripted event was going on. Even if we get holodeck tech, we'll still have scripting in narrative "games" in that environment. You'll just be in control the whole time, I imagine.  
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