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Re: BioShock Infinite Delayed |
Dec 7, 2012, 16:14 |
Verno |
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Yakubs wrote on Dec 7, 2012, 15:52: I don't agree. I think scripting was something that really enhanced a game when it was new and exciting (the original Half-Life really blew me away). But I see it as a negative in new games, for the most part. To me it was a stepping stone in game design and technology that designers should be leaving behind at this point. I don't know, that sounds a little contrary for the sake of it to me. Scripting is used to help tell a story and weave the gameplay around the player. We can't just have entirely freeform games or create your own gameplay Minecraft style titles. AI isn't nowhere near close to that point in the gaming industry to create the kind of games people expect without scripting. Most of the best open world games still have a major scripted component even. If you said designers should invest more in quality AI to help create new kinds of gameplay experiences then I could agree with that but even tightly scripted, linear affairs still have their place IMHO.
Certainly they are part of games, I don't mean to imply that scripting means it's a dealbreaker for me, as you pointed out Bioshock had plenty of scripted events. It's just all the promotional material I have seen (in-game) has basically been nothing but scripted events playing out. I wanna know what the game is like in between that stuff beofre I make a call. Sure, that's totally fair and mirrors my own attitude about Bioshock Infinite. They really need to show off more of the game. |
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Playing: Super Mario 3D Land, Tales of Graces F, Fire Emblem 3DS Watching: Hannibal, Community, Life |
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