Verno wrote on Dec 7, 2012, 15:47: You know what though? We're a little too down on scripting sometimes. Scripted can be good, many of my favorite games were linear, scripted affairs. Bioshock had a lot of memorable scripted moments even. I'll give this a fair shake when it comes out but I won't be preordering.
I don't agree. I think scripting was something that really enhanced a game when it was new and exciting (the original Half-Life really blew me away). But I see it as a negative in new games, for the most part. To me it was a stepping stone in game design and technology that designers should be leaving behind at this point.