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71. Re: Far Cry 3 Released; Patched Dec 7, 2012, 09:03 Quinn
Dades wrote on Dec 7, 2012, 07:06:
Quinn wrote on Dec 7, 2012, 05:45:
I'm not saying it's beneficial performance wise. I'm saying that without it, the illusion of a lush jungle is broken because they couldn't possibly present the same amount of lush detail in the far distance.

No, that's what you finished with. What you started out with was:

As for FC3 DoF.. I get it. The game is so incredibly detailed up close, that keeping that lvl of detail in the distance would kill even the most ambitious PC gamer rig out there.

That says you think Depth of Field is needed as some sort of performance related tool, it is spelled out there. That is what I was talking about in my comment. Depth of Field has nothing to do with being required for "keeping that lvl of detail in the distance would kill PC rigs", it actually has a negative performance impact. That's all I was saying, that you didn't get it and properly understand what the feature was. Depth of Field in Far Cry 3 can actually hamper performance, that is why many people are turning it off since the game is already pretty tight on framerates with MSAA.

- DADES - This is a signature of my name, enjoy!

Dude! Fucking hell! Who's the foreign guy here!?

I continued elaborating my point after that sentence by saying that keeping that detail is impossible which is THUS why the distance looks like stale crap and understandably so. That crappiness, imo, could best be disguised by DoF.

I'm not saying what you keep implying I said. Stop being so stubborn?
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