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69. Re: Far Cry 3 Released; Patched Dec 7, 2012, 05:45 Quinn
 
Dades wrote on Dec 6, 2012, 22:09:
As for FC3 DoF.. I get it. The game is so incredibly detailed up close, that keeping that lvl of detail in the distance would kill even the most ambitious PC gamer rig out there. Now they can do one of two things: 1. They either present the delusion of a lush jungle in plain view by giving you a distant surface so bald it's like the entire island got cancer or 2. They blur it out so they keep the illusion safely confined in the beautiful lush environment you're in by blurring out the distance.

That's you. That's why I posted that's not how Depth of Field works and that in Far Cry 3 Depth of Field has a negative impact on performance, disabling it actually improves performance. Don't take my word for it, go try both before posting about it next time. If you like depth of field then bully for you, no one is telling you not to but don't say they do it because its beneficial performance wise for people because that's not the case.

- DADES - This is a signature of my name, enjoy!

I'm not saying it's beneficial performance wise. I'm saying that without it, the illusion of a lush jungle is broken because they couldn't possibly present the same amount of lush detail in the far distance. Removing DoF breaks that illusion, imo, by lifting it's veil and showing you an (almost) coverageless environment in the distance. And thus I said I'd rather stay in the illusion with DoF than being reminded that a couple dozen of meters in the distance, lush jungle gives way to "bald" hills and bland textures.

That's what I said. Nothing about DoF being beneficial to fps. In fact I basically implied the opposite.
 
Avatar 57334
 
"Moo," she said.
And I trembled.
 
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