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4. Re: The Hidden Secrets Released For AC3 Season Pass Dec 5, 2012, 09:18 peteham
 
Been playing this game for a couple of weeks now, and boy is it a mixed bag. Having a serious love/hate relationship with it. Loving the world and atmosphere, it's top-notch stuff. But the core game mechanics can be truly rage-inducing. They spent all this effort building a new engine, but not one iota of effort went towards improving the controls and gameplay-issues that have been with the series since day one. Now actually made worse by more "stuff" in the world. And chimneys. Damn chimneys!

Hell, you basically can't die/fail in this game, except when the game decides to *bleep* you with its horrendously inaccurate controls:

- Stay within distance of target! <Connor runs up a wall and grabs on to a windowsill, promising to never ever let go> N..NO! GET OFF! <Connor reluctantly lets go of windowsill but grabs onto the one directly below instead> *DESYNCHRONIZED*
- Follow Haytham across the rooftops <Connor jumps completely perpendicular to where you wanted to go and falls to his death> *DESYNCHRONIZED*
- Pickpocket target without being detected: Loot! Loot you damn imbecile, loot! NO NOT THE PASSER-BY! THE YELLOW GUY! *DETECTED* *DESYNCHRONIZED*
- Don't fall in the wat... NO! NOT THAT WAY! *splash* *DESYNCHRONIZED*

The list goes on...

Honorary mentions: The trading interface. Did they actively *try* to make it suck? After forcing myself to go through the chore of sending a whopping two naval convoys, I was rewarded with a box saying I was in the top 10% world-wide for convoy-earnings. Apparently, the remaining 90% of players had the brains to ignore the trading-screen completely. Currently planning my future lobotomy.
 
 
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