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38. Re: Crysis 3 Specs Dec 3, 2012, 16:29 Fion
 
theyarecomingforyou wrote on Dec 3, 2012, 15:54:
Fion wrote on Dec 3, 2012, 15:18:
We all know Crytech that Crysis 3, just like Crysis 2, will still look worse than Crysis 1. Lower texture resolution, lower polygon count per asset, lower overall poly cap per scene.
Given that Crysis 2 includes DX11 tessellation, it obviously has a higher polygon count.

Actually it's the opposite. That's the point of tessellation, to add depth to an asset without increasing it's poly count.

I do agree that video looks good, but with videos you can never really know if that is the quality we'll get in the actual game. What machine was it recorded on? Is it even real time? What bells and whistles did they use that isn't on by default. If anything Crysis 1 shows how many things you could do to improve it that were built right into the engine but never activated.

The simple fact is that this game, like Crysis 2, was made primarily for consoles and they simply are incapable of running a game with the fidelity of Crysis, so the engine was toned down significantly and various tricks of lighting and newer techniques like tessellation used to produce the illusion of superior graphics. But compared side by side, it's astoundingly obvious how lower quality everything 'but' the lighting is in Crysis 2 and 3.
 
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