Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

14. Re: More Big Picture Details Dec 1, 2012, 18:21 bigspender
 
J wrote on Dec 1, 2012, 18:04:
Crustacean Soup wrote on Dec 1, 2012, 17:44:
J wrote on Dec 1, 2012, 17:32:
I've yet to see any real benefits to being in a squad in PS2.

  • Squad bonus XP
  • Squad organization and teamwork (waypoints; nearest deploy point near leader is Green; you can see squad members on the HUD; squad text and voice communication; etc.)
  • Squad spawn beacons
  • Squad/platoon-locked vehicles are open to you (and a number of squads do lock their vehicles, even if they're open squads)

  • You can solo, but it's definitely more rewarding when you're squaded.

    If you're just in it for the XP, then maybe it's not that much more rewarding, but then I don't know why you'd play this game at all.
    I played four hours solo and four hours in a squad and both ended up at the same level. I found solo to be more rewarding so far, both in terms of experience points and of gameplay experiences.

    Frankly I've done the squad leader thing and I know what to look for so I can position myself accordingly (in the thick of it with my heavy or flanking/supporting with my infiltrator). And with a majority of players (I have played with) in PS2 not communicating, zerging, and the way benefits are awarded, I currently find solo to be better.

    public squads don't work too well unless you have a squad leader or platoon leader coordinating everything.

    you'll realise that playing as an organised outfit is beneficial once you see 20 tanks roll into a base and surround it from a distance where enemy rocket launchers arent able to lock onto them. These tanks rain down fire as sunderers let lose troops that can safelty capture things in the chaos.
    Not to mention you have at least 12 or more aircraft domination in the sky and anything left on the ground.

    And then you think you are safe because the vehicles can't get inside the main facility. well, thats when you create a choke point on the small unshielded exits/entrys.
    But of course the other team being organised rushes in some invisible infiltrators through the front door and some light assaults are air dropped through the top of the facility. The light assaults start shooting people from the top and back, and the infiltrators take out the shields to let the vehicles in.

    Its all over pretty quickly

    Unfortunetly I was on the unorganised faction when this happened to us, but it was epic to see it working, we just could not hold them off, they working perfectly in unison
     
    _________________________________________________

    Adults are just children that are allowed to make their own decisions.
     
    Subject
      
    Optional
    Message
     
    Login Email   Password Remember Me
    If you don't already have a Blue's News user account, you can sign up here.
    Forgotten your password? Click here.
     




    footer

    Blue's News logo