Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

13. Re: More Big Picture Details Dec 1, 2012, 18:04 J
 
Crustacean Soup wrote on Dec 1, 2012, 17:44:
J wrote on Dec 1, 2012, 17:32:
I've yet to see any real benefits to being in a squad in PS2.

  • Squad bonus XP
  • Squad organization and teamwork (waypoints; nearest deploy point near leader is Green; you can see squad members on the HUD; squad text and voice communication; etc.)
  • Squad spawn beacons
  • Squad/platoon-locked vehicles are open to you (and a number of squads do lock their vehicles, even if they're open squads)

  • You can solo, but it's definitely more rewarding when you're squaded.

    If you're just in it for the XP, then maybe it's not that much more rewarding, but then I don't know why you'd play this game at all.
    I played four hours solo and four hours in a squad and both ended up at the same level. I found solo to be more rewarding so far, both in terms of experience points and of gameplay experiences.

    Frankly I've done the squad leader thing and I know what to look for so I can position myself accordingly (in the thick of it with my heavy or flanking/supporting with my infiltrator). And with a majority of players (I have played with) in PS2 not communicating, zerging, and the way benefits are awarded, I currently find solo to be better.
     
    Avatar 45926
     
     
    Subject
      
    Optional
    Message
     
    Login Email   Password Remember Me
    If you don't already have a Blue's News user account, you can sign up here.
    Forgotten your password? Click here.
     




    footer

    Blue's News logo