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20. Re: More Big Picture Details Dec 1, 2012, 14:44 nin
 
HorrorScope wrote on Dec 1, 2012, 14:21:
I'm down and cool with Dragon's Lair.

But make no mistake, we did the right thing denouncing it way back when after it's initial burst. That is totally not the way you wanted the industry in the whole to go. We are much further ahead then "create your own adventure" games.

You guys think consoles are dumb downed.


One could say it's one of, if not the, first QTE game. It's wasn't about skill, it was about memorization. And the only way you could win was to die a number of times until you found the correct response.

I agree that's certainty not the way we would have wanted to industry to go, but (like you) I also have many fond memories of it, since we'd never seen anything like it, up until that point.

edit: And remember this one? Years later, only the same deal. But this time in 3d.


 
http://www.nin.com/pub/tension/
 
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