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40. Re: Notch on 0x10c Subscriptions Nov 30, 2012, 14:38 Beelzebud
Sepharo wrote on Nov 30, 2012, 14:26:
Beelzebud wrote on Nov 30, 2012, 14:15:
Sepharo wrote on Nov 29, 2012, 23:26:
Beelzebud wrote on Nov 29, 2012, 22:54:
The .01% of the audience that can program the computer will love it. I'm sorry, but just "whipping up" an emulator that plays games, or making navigational software for flying the ship isn't going to be something a lot of people are going to be able to do. Seems like a pretty tiny niche audience to go after.

I'm guessing the language/api isn't going to be as complex as you think. I remember an old game where you "programmed" mining robots with really simple routines. There are a few very simple flash games like that too.

I'm not going by a guess, I'm going by what he's said about it. It's an emulated 16-BIT CPU. It is programmed like you would program any 16-BIT computer. That might be "simple" by today's standards, but that's only for someone that can already code. It's about as niche as it gets for a 'game'.

At its lowest level. I still think there will be a ship api for simple interactions. Probably one that will be expanded by those with the programming knowledge to do so.

_homePlanet = (13434, -1242, -2324)
Ship.Throttle = 90


I'm expecting it to be complex if you want it to be, easy if you want it to be, or no programming at all if you want to just use the shareable pieces created by other players.

Fair enough, and it's not like it's a bad idea. I'm curious to see the other game systems he comes up with, though. For me that will determine if I actually spend any cash on it. Frankly I think he's showing it off way too early.
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