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27. Re: Notch on 0x10c Subscriptions Nov 30, 2012, 06:19 NewMaxx
 
Sepharo wrote on Nov 29, 2012, 23:26:
I'm guessing the language/api isn't going to be as complex as you think. I remember an old game where you "programmed" mining robots with really simple routines. There are a few very simple flash games like that too.

Who could forget Carnage Heart? Or even Adventure Construction Set? Although I must say, there's been many small types of programming lately in games, including Minecraft - especially if you consider the version they announced for Raspberry Pi. I personally have no issue with more adventurous games, especially if they are open enough to allow a great amount of third party "support." Those who can't program can get something that will make it operate like functional blocks...

Still, subscription? Maybe for developers if you are attracting a multi-class audience, but not for the general user. I suppose if one is trying to be creative then such creativity should not be limited to just the game. As for the presence of Steam Big Picture, it will be interesting to see how that pans out. Not entirely sure how well it will work for a game like this...
 
 
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