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10. Re: MechWarrior Online Patch Adds Camo, Bitching Nov 29, 2012, 05:49 Mordecai Walfish
The Half Elf wrote on Nov 28, 2012, 00:39:
Mordecai Walfish wrote on Nov 27, 2012, 22:55:
The Half Elf wrote on Nov 27, 2012, 22:11:
I just can't get into this. I hate having to start each match trying to get groups setup, no flush system, and honestly 3rd person view (yeah I suck but I'm horrible at keeping the legs/torso in sync to actually function).

Trying to get groups set up? You mean weapons groups or groups of players? The limit is 4 it's not that hard.. just go on the C3 dropship channels and look for players, it's usually a really quick process.. and if you don't find one immediately just sit yourself in one of the channels and play a couple rounds while you're waiting.

Alignment of legs/torso can be easily discovered via the HUD, just takes getting used to.

Learning to control heat levels is the trickiest part, and effective use of override takes practice, but is rewarding after you learn the ropes.

Weapon Groups. If there is a way to do them in the mechlab I haven't figured it out yet, then again I haven't spent much time with MWO.
Also I highly hate the mechlab. Give me the old 2d design instead of clicking on a section of the mech and having it zoom in then fighting to get to the whole mech.

Rather have the Mechwarrior 4 series updated to a newer graphics engine.

Oh, those are a 1 time setup. You'll only ever have to mess with them again if you want to change something later on down the road. I agree they should have the ability to set them in the mechlab and I would assume that feature will be in at some point, as it just makes sense. Either that or setting up weapons groups in the pre-game wait.
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